Young Adventurers

What in the world is it?

Young Adventurers is a kids’ Dungeons and Dragons campaign. This means that the young adventurers will meet weekly to play D&D with a character that grows and advances as they play.

What is Dungeons and Dragons?

If you have never played a role playing game before, on the computer or on the table top, it’s best to think of it like a collaborative story. The game is run much like a radio drama, where each actor or player has a character that they voice and describe the actions of. The narrator or Dungeon Master describes the scene and voices all the side characters. And then to add to the drama, dice and a character bio help decided if the players succeed or fail at a challenge. Wizard of the Coast explains this process in more detail; click here to see it.

What time frame are we looking at?

An entire adventure is encompassed in an 8-week story arc that is broken into weekly sessions. Sessions are held from 4 to 6:30 on weekdays and from 1 to 3:30 on weekends, with more sessions available as more players join.

What is a campaign, story arc, or session?

The easiest way of thinking about it is to compare the game to a TV show. A session of D&D is like an episode of a TV show. A story arc is like one season. And the campaign is like the show as a whole, from pilot episode to the series finale.

What is this going to cost me?

The 8-week story arc is $200 and gets the young adventurer a complimentary dice and miniature as well as access to a digital version of the adventurer’s character statistics.

What is the Dungeon Master bringing to the table?

I have been playing Dungeons and Dragons for 19 years. I started playing at 12 at a local hobby store. The game has had a profound effect on me over the years. That is why it brings me such joy to share the experience with a new generation of young adventurers. The experience of almost 2 decades of playing and running the game along with a collector’s attitude means I have collected quite a few play aids to help young adventurers engage in the story. These include but are not limited to maps, map tiles, miniatures, spell cards, and most of the 5th edition books in both hard back and digital form.

I’m sorry what is all that?

These are the play aids I bring to the table.